Quadrasylum
A downloadable game for Windows, macOS, Linux, and Android
Welcome to the Quadrasylum.
This game has full controller support!
This is a prototype game intended to collect data for use in a study.
Quadrasylum is a 3D first person puzzle game, heavily inspired from the Portal games.
You are Steven, a convict that was institutionalised because you pleaded insanity. In order to test your remaining cognitive ability and level of insanity; every day you are sent into new test chambers. You are tasked with bringing your companion, a cube named Kevin, from the beginning to the end of each chamber.
When you complete the game you will be brought to a survey, please use the link provided at that point. (If necessary you can use this link).
| Control | Keyboard & Mouse | Controller (PlayStation / Xbox) |
| Movement | WASD, Arrow Keys | Left Stick |
| Look | Mouse | Right Stick |
| Interact | F, E, Left Click, Right Click | Square / X, Left Trigger, Right Trigger |
| Sprint | Left Shift | L3 / LS |
| Jump | Space | Cross / A |
| Crouch | Left Control | Circle / B |
| Pause | ESC | Options / Start |
| Console | ` (Under ESC), F10 | Share | Select / Back |
Console Commands:
- "fov *number*" - sets the field of view to number (e.g. fov 90)
- "sens *number*" - sets the look sensitivity (e.g. sens 0.5)
- "restart" or "reset" - restarts the current level
- "quit" or "exit" - quits the game immediately
- "kill" or "suicide" - kills the player and restarts from checkpoint
- "kill kevin" - kills kevin the cube and restarts from checkpoint
- "shadows" - toggles shadows
Once the data collection phase is over I will update this with cheat commands.
Collected Data:
This data will be used in my dissertation to provide references and analysis to answer my research question. During this research phase the game will not be playable without consenting to providing this data, however before the end of August I plan to make testing procedures optional, remove data collection from the game and delete all stored data.
System;
- Platform (e.g. Windows, Linux)
- Monitor refresh rate
- CPU Name
- GPU Name
- RAM Size
Gameplay;
- Time played this session
- Level completion stats (e.g. Time spent, deaths, skill rating)
- Cheats enabled
Credits:
Programming, Design and Art by Alex Molloy.
Audio:
- Teleport by TiesWijnen -- https://freesound.org/s/734635/ -- License: Creative Commons 0
- Teleport-01a.wav by DWOBoyle -- https://freesound.org/s/474180/ -- License: Attribution 4.0
- fweeng + Reverb by Fupicat -- https://freesound.org/s/607208/ -- License: Creative Commons 0
- Paintball gun setup air.wav by Arq1998 -- https://freesound.org/s/408273/ -- License: Attribution NonCommercial 4.0
- Springy jump by EFindlay -- https://freesound.org/s/663831/ -- License: Creative Commons 0
- Jumppad by zivs -- https://freesound.org/s/725734/ -- License: Creative Commons 0
- Spaceship compartment door.With pneumatics(8lrs,mltprcssng).wav by newlocknew -- https://freesound.org/s/546922/ -- License: Attribution 4.0
- Futuristic Grenade Launcher by PedroGuyman -- https://freesound.org/s/470709/ -- License: Creative Commons 0
- Thud.wav by Bird_man -- https://freesound.org/s/275160/ -- License: Creative Commons 0
- Thud1.wav by nebulasnails -- https://freesound.org/s/405539/ -- License: Creative Commons 0
- Thud 3.wav by nebulasnails -- https://freesound.org/s/405536/ -- License: Creative Commons 0
- Space Hulk Propulsion Hall.wav by Badgie42 -- https://freesound.org/s/400189/ -- License: Attribution 4.0
- as_ab_al_hall_ambience.wav by Clusman -- https://freesound.org/s/543057/ -- License: Creative Commons 0
0.7.3 Changes:
- Disabled button collisions
- Added textures to doors and item slots
- Adjusted the hole with the bounce pad to prevent objects getting stuck
- Adjusted door anti item barrier scale to prevent accidental destruction
- Increased sprint speed from 5 m/s to 6 m/s
- Fixed controller input being frame dependant
0.7.4 Changes:
- Added message to the first level "Remember to take the cube with you"
- Fixed size of the death barrier in the pit jump level
0.7.5 Changes:
- Added progress saving and continue button
- Added restart at checkpoint button
- Added command for toggling shadows
- Added baked lighting for all levels
0.7.6 Changes:
- Fixed data not being sent when quitting the game early
- Fixed survey not being opened when quitting the game early
Download
Install instructions
On Windows: Unzip the file using Explorer, 7zip or WinRAR, run Quadrasylum.exe. If you get a screen that says "Windows protected your PC", click "More Info", then click "Run Anyway". - This appears because I haven't paid Microsoft for a certification >:(
On Linux: Unzip the file using 7zip or unzip, run Quadrasylum.x86_64.
On Android: Enable downloading of unknown sources for your browser and for your device, then go to your downloads folder and tap the Quadrasylum-0.7.6-Android.apk file downloaded to install it, then open the app. (Samsung, wikiHow)
On macOS: Open the downloaded file, double click Quadrasylum, press OK on the popup, now to Settings > Privacy & Security, allow Quadrasylum to run, go back to the file then double click Quadrasylum. This process is needed because I have not paid Apple for certification.

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